struct MarkdownTest: View {
var text: String = "**Hello** *World*"
var body: some View {
VStack {
Text("**Hello** *World*") // will be rendered with markdown formatting
Text(text) // will NOT be rendered according to markdown
}
}
}
Here how to fix.
Text(.init(text)) // this renders markdown properly
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugMainManifest'.
> Unable to make field private final java.lang.String java.io.File.path accessible: module java.base does not "opens java.io" to unnamed module @379b3356
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 8s
error Failed to install the app. Make sure you have the Android development environment set up: https://reactnative.dev/docs/environment-setup.
Error: Command failed: gradlew.bat app:installDebug -PreactNativeDevServerPort=8081
I had the same problem (JDK 16) and fixed it with:
cd android && gradlew clean
cd ..
npx react-native start
This will run the metro window then open android studio and let it clean project run app in android studio
public class Bool_Script_To_Access : MonoBehaviour
{
public bool Smashed_Ant = false;
}
public class Script_To_Do_Stuff : MonoBehaviour
{
public GameObject ant;
private Bool_Script_To_Access bool_script;
private void Start()
{
bool_script = ant.GetComponent<Bool_Script_To_Access>();
}
private void Update()
{
bool_script.Smashed_Ant = true;
}
}
This is assuming that the two scripts are attached to two separate game objects. Now, in the inspector, select the game object which is attached to Script_To_Do_Stuff. Then, drag the game object which is attached to Bool_Script_To_Access to where it says “ant.” Done. This will work for most cases you’ll have. If you need more general reference to a game object it gets more difficult, and you might want to look into singleton approach.
Async Storage is a community-maintained module for React Native that provides an asynchronous, unencrypted, key-value store. Async Storage is not shared between apps: every app has its own sandbox environment and has no access to data from other apps.
Keychain Services allows you to securely store small chunks of sensitive info for the user. This is an ideal place to store certificates, tokens, passwords, and any other sensitive information that doesn’t belong in Async Storage.
Shared Preferences is the Android equivalent for a persistent key-value data store. Data in Shared Preferences is not encrypted by default, but Encrypted Shared Preferences wraps the Shared Preferences class for Android, and automatically encrypts keys and values.
The Android Keystore system lets you store cryptographic keys in a container to make it more difficult to extract from the device.
In order to use iOS Keychain services or Android Secure Shared Preferences, you can either write a bridge yourself or use a library which wraps them for you and provides a unified API at your own risk. Some libraries to consider:
react-native-sensitive-info – secure for iOS, but uses Android Shared Preferences for Android (which is not secure by default). There is however a branch that uses Android Keystore.
Deploy your function to google cloud with command: firebase deploy –only functions:function_name
firebase deploy --only functions:yourfunction
You should see the completed deploy result like this.
=== Deploying to 'xxxxxxxx'...
i deploying functions
i functions: ensuring required API cloudfunctions.googleapis.com is enabled...
i functions: ensuring required API cloudbuild.googleapis.com is enabled...
✔ functions: required API cloudbuild.googleapis.com is enabled
✔ functions: required API cloudfunctions.googleapis.com is enabled
...
✔ functions[yourfunction(us-central1)]: Successful update operation.
✔ Deploy complete!
If you pass the JSON in your post to json_decode, it will fail. Valid JSON strings have quoted keys:
json_decode('{foo:"bar"}'); // this fails
json_decode('{"foo":"bar"}', true); // returns array("foo" => "bar")
json_decode('{"foo":"bar"}'); // returns an object, not an array.
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