public class Bool_Script_To_Access : MonoBehaviour
{
public bool Smashed_Ant = false;
}
public class Script_To_Do_Stuff : MonoBehaviour
{
public GameObject ant;
private Bool_Script_To_Access bool_script;
private void Start()
{
bool_script = ant.GetComponent<Bool_Script_To_Access>();
}
private void Update()
{
bool_script.Smashed_Ant = true;
}
}
This is assuming that the two scripts are attached to two separate game objects. Now, in the inspector, select the game object which is attached to Script_To_Do_Stuff. Then, drag the game object which is attached to Bool_Script_To_Access to where it says “ant.” Done. This will work for most cases you’ll have. If you need more general reference to a game object it gets more difficult, and you might want to look into singleton approach.
You might check out the first 15 minutes or so of https://unity3d.com/learn/tutorials/topics/scripting/persistence-saving-and-loading-data
where he creates a GameControl which stores variables that can be accessed from any script. It is a great video
Ref: https://forum.unity.com/threads/best-way-to-get-variable-from-another-script-c-unity.579322/
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